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Flipped Normals - Material Creation for AAA Games

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01 Dec 2025
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Free Download Flipped Normals - Material Creation for AAA Games
Video: MPEG4 Video (H264) 1920x1080 30fps 74kbps | Audio: AAC 44100Hz stereo 128kbp
Skill Level: Intermediate | Duration: 10 hours 50 minutes | Language: English | ✅File Size: 6.81 GB
In this course, you'll learn how to create high-end materials for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process. You will learn the techniques used in today's AAA game production to make stunning materials for realtime use, and create 2 materials for your portfolio using different industry-proven approaches. With close to 11 hours of professional teaching, you'll be equipped with the knowledge you need to take your game art to the next level.


TOOLS USED
Substance Painter 2020
Substance Designer 2020
Blender 2.8
Photoshop 2020
Marmoset Toolbag 4
TAUGHT BY SENIOR ENVIRONMENT ARTIST
Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.
SKILL LEVEL
This course is aimed at intermediate artists who know how to use the software listed under 'Tools Used'.
REQUIREMENTS
You need to know how to use Substance Painter, Substance Designer, Blender, Marmoset Toolbag, and Photoshop
Some experience with material creation is recommended. This course will help hone your skills and take your work to the next level.
Absolute beginners to Substance Designer can find our Introduction to Substance Designer series here
Absolute beginners to Substance Painter can find our Introduction to Substance Painter here
CONTAINS
29 HD Videos
Material Source Files & Reference
Environment Scene Files not included
CHAPTER LIST
Plaster Material
01 Talking About the Different Types of Materials
02 Going Over The Reference Of Our Plaster Material
03 Creating The Base Concrete For Our Plaster Part 1
04 Creating The Base Concrete For Our Plaster Part 2
05 Creating The Base Concrete For Our Plaster Part 3
06 Creating The Main Plaster Material Part 1
07 Creating The Main Plaster Material Part 2
08 Creating The Main Plaster Material Part 3
09 Creating The Main Plaster Material Part 4
10 Creating The Main Plaster Material Part 5
11 Creating The Main Plaster Material Part 6
12 Creating The Main Plaster Material Part 7
13 Creating The Main Plaster Material Part 8
14 Creating The Main Plaster Material Part 9
Sci-Fi Material
15 Going Over Our Reference And Setting Up Blender For Our Sci-Fi Material
16 Modeling Our Sci-Fi Material Part 1
17 Modeling Our Sci-Fi Material Part 2
18 Modeling Our Sci-Fi Material Part 3
19 Modeling Our Sci-Fi Material Part 4
20 Modeling Our Sci-Fi Material Part 5
21 Modeling Our Sci-Fi Material Part 6
22 Modeling Our Sci-Fi Material Part 7
23 Modeling Our Sci-Fi Material Part 8
24 Modeling Our Sci-Fi Material Part 9
25 Baking Our Sci-Fi Material
26 Adding Normal Map Details To Our Sci-Fi Material
27 Adding Our Base Colors To Our Sci-Fi Material Part 1
28 Adding Our Base Colors To Our Sci-Fi Material Part 2
29 Bonus Chapter
Homepage
https://flippednormals.com/product/material-creation-for-aaa-games-7412


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